Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1347380
Regression
No
[Shaders] ShaderUtil.GetPassKeywords returns array which is not efficient for searching specific keyword
Currently new API ShaderUtil.GetPassKeywords returns an array of LocalKeywords, which is not efficient enough for searching specific enabled local keyword.
To wokaround it the array have to be recreated to hashset.
For example:
// Get all contained local keywords by this pass
var m_ContainedLocalKeywords = new HashSet<LocalKeyword>();
var keywords = ShaderUtil.GetPassKeywords(shader, snippetData.pass);
foreach (var kw in keywords)
m_ContainedLocalKeywords.Add(kw);
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes
Add comment