Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1347380
Regression
No
[Shaders] ShaderUtil.GetPassKeywords returns array which is not efficient for searching specific keyword
Currently new API ShaderUtil.GetPassKeywords returns an array of LocalKeywords, which is not efficient enough for searching specific enabled local keyword.
To wokaround it the array have to be recreated to hashset.
For example:
// Get all contained local keywords by this pass
var m_ContainedLocalKeywords = new HashSet<LocalKeyword>();
var keywords = ShaderUtil.GetPassKeywords(shader, snippetData.pass);
foreach (var kw in keywords)
m_ContainedLocalKeywords.Add(kw);
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment