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GUILayout.Box onNormal.TextColor isn't properly initialized when launchi...
How to reproduce:1. Open the project "NetcodeSamples" in the attached archive "repro_editorwindow.zip" (repro_editorwindow > Proj... Read more
Python File Icons in the Project window aren't scaled correctly
Reproduction steps:1. Open the user's attached project2. Go to Assets > Samples > Python for Unity > 4.0.0-pre.1 > PySid... Read more
[macOS] Wrong pop up window size when reimporting packages samples from ...
Reproduction steps:1. Open the user's attached project2. Open Window > Package Manager3. Select Splines package4. Reimport Spline... Read more
GUI.Box displays wrong background color after changing scaling in Windows
Reproduction steps:1. Open the attached "1355962.zip" project2. On your desktop click the right mouse button and go to Display setti... Read more
Only one Gradient Inspector window refreshes when multi-editing objects ...
Reproduction steps:1. Open the attached project ("RefProject.zip") 2. Open the SampleScene - Ensure to have 2 inspectors open.3. Sel... Read more
EditorUtility.DisplayDialog close button looks different from the standa...
Reproduction steps:1. Open the user's attached project2. Select Bug > Reproduce from the Menu bar3. Close the first dialog window... Read more
MenuItem with CONTEXT path for MonoScript doesn't show up when right-cli...
Reproduction steps:1. Open the user's project2. In the Project window select any script3. In the Inspector window right-click on the... Read more
UnityEditor.Editor OnGetFrameBounds() callback is not called when ancest...
Reproduction steps:1. Open the attached project "FrameTest"2. Open Scenes/SampleScene3. Select "Ancestor" GameObject in the Hierarch... Read more
Custom Assets do not use dark theme icons when the Editor Theme is set t...
How to reproduce:1. Open the attached project (IconTest.zip)2. Go to Preferences -> General -> Editor Theme -> set to "Dark... Read more
Selecting "Rename" from top-level menu doesn't trigger rename action on ...
How to reproduce:1. Open or create a project2. Select/Create any file/asset in the Project window3. From Unity's top-level toolbar s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open