Search Issue Tracker
By Design
Votes
3
Found in [Package]
1.0.0
Issue ID
1347503
Regression
No
[2D] Sprite Editors 'Pivot Unit Mode' option resets to its default of 'Normalized' every time the editor goes into play mode
How to reproduce:
1. Open the attached project "SpriteEditorBug.zip"
2. In the Assets folder, locate the Square sprite
3. Select the sprite and click the 'Sprite Editor' button in the Inspector
4. Change the Pivot Unit Mode to Pixels
5. Enter Play Mode
6. Exit Play Mode
Expected result: The Pivot Unit Mode remains set to 'Pixels'
Actual result: The Pivot Unit Mode has changed back to 'Normalized'
Reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1 (1.0.0)
Could not test with: 2018.4.34f1 (package not supported)
Note:
1. In 2022.1 the Sprite Editor view will split after entering Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Closing this as design and added https://jira.unity3d.com/browse/D2D-2749 to track request