Search Issue Tracker
By Design
Votes
3
Found in [Package]
1.0.0
Issue ID
1347503
Regression
No
[2D] Sprite Editors 'Pivot Unit Mode' option resets to its default of 'Normalized' every time the editor goes into play mode
How to reproduce:
1. Open the attached project "SpriteEditorBug.zip"
2. In the Assets folder, locate the Square sprite
3. Select the sprite and click the 'Sprite Editor' button in the Inspector
4. Change the Pivot Unit Mode to Pixels
5. Enter Play Mode
6. Exit Play Mode
Expected result: The Pivot Unit Mode remains set to 'Pixels'
Actual result: The Pivot Unit Mode has changed back to 'Normalized'
Reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1 (1.0.0)
Could not test with: 2018.4.34f1 (package not supported)
Note:
1. In 2022.1 the Sprite Editor view will split after entering Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights on Renderer Features break when rendering at lower resolution with "Forward+" Rendering Path
- [Android] High GPU usage is reported when the device is rotated into landscape orientation and the application is Vsync bound
- Aspect ratio toolbar doesn’t have tooltip to display contextual help or information when hovering over it
- Particle System isn't playing in Play Mode when it's out of view in Scene view, Simulation Space is set to "World", and Culling mode is set to "Pause and Catch-up"
- [Android] GameObject not rendered when rendering is performed with the help of "BatchRendererGroup"
Resolution Note:
Closing this as design and added https://jira.unity3d.com/browse/D2D-2749 to track request