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Shader.PropertyToID returns the same ID when Shader's properties have th...
How to reproduce: 1. Open the attached "ShaderPropertyToID.zip" project 2. Go to Test -> Material Test 3. Select the "TestShader" in... Read more
Animator GetLayerWeight always returns 0 when calling it on the Base Lay...
How to reproduce: 1. Open the attached project (case_1315029-AnimatorGetLayerWeight) 2. Open SampleScene 3. Click Play 4. Observe th... Read more
Package Manager's prompt keeps reappearing to resolve packages
Reproduction steps: 1. Create an empty Project 2. Install the Input system package 3. Open Project settings: Edit > Project Settings... Read more
[Android] Signal 11 gets called instead of Signal 9 when using Applicati...
How to reproduce: 1. Open the attached project "CrashTest.zip" 2. Build and Run the project to an Android device 3. Start recording ... Read more
[Netcode][Entities][IL2CPP] IL2CPP builds crash with Entities and Netcod...
How to reproduce: 1. Open the attached "GameplayServerTest.zip" Project 2. Change scripting backend to IL2CPP 3. Build and run the "... Read more
Errors when pressing "Update component list" on a Ghost Authoring Component
Reproduction steps: 1. Open user attached Project (Delete the Library folder before opening) 2. Open Assets\_Test\SampleScene Scene ... Read more
Build for DirectX12 fails due to shader compiler errors
To repro: - download party.zip project - open it with 2020.2.5f1 - set rendering API to DeirectX12, i it's not already - build and r... Read more
[GPU PLM] Lightmapper falls back to CPU PLM after changing GPU baking de...
Jira: https://jira.unity3d.com/browse/GFXGI-504 Steps to reproduce: 1. Open any existing Unity project, or create a new one 2. In ... Read more
[Windows] Editor main window doesn't re-open on the secondary monitor it...
Repro steps: Required setup: - Two monitors - First monitor (3840x2160 with 200% DPI) - Secondary monitor (1920x1080 with 100% DPI)... Read more
[Windows] Popups created with PopupWindowWithoutFocus do not close when ...
Steps to reproduce: 1. Create new project 2. In scene view, select camera 3. Click on culling mask dropdown 4. Move the main editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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