Search Issue Tracker
Fixed
Fixed in 2022.2.0b10
Unknown (hidden) 2023.1.X
Votes
0
Found in
2022.2.0b8
2023.1.0a1
Issue ID
UUM-3997
Regression
Yes
[M1] OpenGLCore Graphics API is available and can be selected on Apple M1 even when it is not supported
Reproduction steps:
1. Create a new Unity project
2. Go to Edit > Project Settings > Player
3. In Player settings open "Other Settings"
4. In "Other settings" find "AutoGraphics API for Mac" and uncheck the checkbox
5. Press the "+" button in the "Graphics APIs for Mac" to open the submenu
6. Select the "OpenGLCore" Graphics API from the submenu
Actual: OpenGLCore can be selected in Player Settings
Expected: OpenGLCore cannot be selected in Player Settings
Reproducible with: 2022.2.0a4, 2022.2.0a16
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (2023.1.X):
OpenGL support was removed for MacOS runtimes on Unity 2023.1.
Resolution Note (fix version 2022.2.0b10):
Added deprecation notice to the OpenGL option for macOS targets.