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Redundant SplatAlpha Textures in TerrainData when removing a TerrainLaye...
Reproduction steps:1. Open the attached "project-1361035.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy, select the ... Read more
NullReferenceException is thrown when typing in the Hierarchy window sea...
How to reproduce:1. Create a new project2. Type one letter in the Hierarchy window search bar Expected result: No error is thrown in... Read more
[Android] First app build is twice slower in Unity 2020LTS compared to 2...
To reproduce:1. Open https://github.com/Unity-Technologies/EndlessRunnerSampleGame project in Unity 2020LTS2. Build the Android appl... Read more
[Mac] Build throws an error when a native plugin .bundle file does not c...
Reproduction steps:1. Open the attached project "BundleSigningTest.zip"2. Go to File > Build settings3. Build and Run the project... Read more
[Vulkan] Editor crashes in Optix when Generating Lighting multiple times
How to reproduce:1. Open the attached project from the Google Drive2. Make sure the Editor is using Vulkan Graphics API3. Open "AVP6... Read more
Player icon is missing from the title bar when the Player is started in ...
Reproduction steps:1. Open the project attached by the user2. Build the project (File > Build Settings > Build)3. Open the bui... Read more
[UI Toolkit] ClickEvent is randomly not triggered
How to reproduce:1. Open the project from the provided Google Drive link in the edits2. Build and Run the "Bug" Scene on an Android ... Read more
An error is thrown when the "Wait For Completion" checkbox is active in ...
How to reproduce:1. Open the user's attached project "localization.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Exp... Read more
Keyboard Input is ignored when the second Binding of the same InputActio...
Steps to reproduce:1. Open the attached project "input.zip"2. Open Scenes/SampleScene3. Select the GameObject in the Hierarchy windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument