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Cannot get screenshots from Vulkan when off-screen swapchain is in use
Note: This likely effects Stadia as well, and other platforms that use off-screen swapchain. Oculus 1.4.3 and URP 7.3.1 (used in 201... Read more
GPU profiler shows increased usage when moving the camera and an AudioSo...
How to reproduce:1. Open the attached "case_1157154-GPUProfilerAudioSource" project2. Open the Profiler window and add a GPU profile... Read more
[Mac] EndLayoutGroup error is thrown when closing a SaveFilePanel invoke...
Reproduction steps:1. Open the attached project ("EndLayoutGroup_Bug.zip")2. Select a GameObject from the Hierarchy window3. Click t... Read more
[NavMesh] NavMeshSurface cannot be referenced in Editor or Script
1. Open the attached project "internal_tower_defense.zip"2. Open the "Main Scene" under "\Assets\Scenes"3. Select "Manager" GameObje... Read more
[Oculus][TMP] ArgumentOutOfRangeException Selection is out of range for ...
Steps to reproduce:1. Download the attached user's project "TMProInput2020.zip"2. Make sure to target the Android platform3. Make su... Read more
Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to...
Reproduction steps:1. Open the attached 'GetIndexBuffer' project2. Open the 'SampleScene'3. Observe the 'Assets\Body mesh.fbx' model... Read more
[Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtil...
How to reproduce:1. Open the attached project2. In the top toolbar, select Test -> Pack Atlases Expected result: Atlases are pack... Read more
Need better user awareness when using LDA with duplicated scenes
Steps to repro: Open the attached project and SampleScene scene; Unpack the Directional light prefab; Save a scene to the different ... Read more
Scene window stuck in orbit after context menu click from Hierarchy
Tested on macOS 12.2 on Trunk version 2023.1.0a1.1 The scene window gets stuck in orbit after opening a context menu from the Hierar... Read more
Texelsize node does not return the correct value when you reduce the tex...
The shadergraph node "texelsize" does not return the correct value when you reduce the texture quality in quality settings. I discov... Read more
All about bugs
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Latest issues
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