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Won't Fix

Votes

0

Found in

2021.3.0f1

2022.1.8f1

2023.1.0a1

2023.2.0a1

2023.3.0a3

Issue ID

UUM-7002

Regression

No

GPU profiler shows increased usage when moving the camera and an AudioSource object is selected in the Hierarchy

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How to reproduce:
1. Open the attached "case_1157154-GPUProfilerAudioSource" project
2. Open the Profiler window and add a GPU profiler
3. Enter Play mode and select "AudioSource" in the Hierarchy
4. In the Game View, press Space to move the Camera

Expected results: The GPU usage doesn't change or changes very minimally
Actual results: There is a significant increase in GPU usage

Reproducible with: 2017.4.27f1, 2018.4.1f1, 2019.1.4f1, 2019.2.0b4, 2019.3.0a4

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
    Our current areas of focus include processing user feedback related to the recently-delivered Audio Random Container, as well as evolving other workflows. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
    Roadmap: https://unity.com/roadmap/unity-platform/audio-video

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