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Feature Request
Votes
0
Found in
2020.3.46f1
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
2023.3.0a3
6000.0.0b11
Issue ID
UUM-31304
Regression
No
Texelsize node does not return the correct value when you reduce the texture quality in quality settings.
The shadergraph node "texelsize" does not return the correct value when you reduce the texture quality in quality settings. I discovered this while working with the surface gradient framework, where stepsize become mismatched once the texture resolution is reduced in project quality settings (Master texture limit).
Documentation has this to say:
"The width and height of the texture object report the original, non-limited sizes. You may have to take this into account if you perform special sampling or processing with textures subject to the master limit quality setting, and you use masterTextureLimit > 1."
We have no way that i know of to access the master texture limit in shadergraph so it is hard for users to compensate (and somewhat obscure to discover that you need to do so)
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Resolution Note:
We need to provide a generic way of getting the texel size that takes into account the project settings.