Search Issue Tracker
Feature Request
Feature Request in 6000.0.X
Votes
0
Found in
2020.3.46f1
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
2023.3.0a3
6000.0.0b11
Issue ID
UUM-31304
Regression
No
Texelsize node does not return the correct value when you reduce the texture quality in quality settings.
The shadergraph node "texelsize" does not return the correct value when you reduce the texture quality in quality settings. I discovered this while working with the surface gradient framework, where stepsize become mismatched once the texture resolution is reduced in project quality settings (Master texture limit).
Documentation has this to say:
"The width and height of the texture object report the original, non-limited sizes. You may have to take this into account if you perform special sampling or processing with textures subject to the master limit quality setting, and you use masterTextureLimit > 1."
We have no way that i know of to access the master texture limit in shadergraph so it is hard for users to compensate (and somewhat obscure to discover that you need to do so)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
We need to provide a generic way of getting the texel size that takes into account the project settings.
Resolution Note (6000.0.X):
We need to provide a generic way of getting the texel size that takes into account the project settings.