Search Issue Tracker
Fixed
Fixed in 2020.3.40f1, 2021.3.10f1
Votes
3
Found in
2020.3.2f1
2021.3.0f1
Issue ID
UUM-6965
Regression
No
[Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
How to reproduce:
1. Open the attached project
2. In the top toolbar, select Test -> Pack Atlases
Expected result: Atlases are packed
Actual result: Editor crashes
Reproducible with: 2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b6, 2022.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2021.3.10f1):
Fixed in: 2021.3.10f1
Resolution Note (fix version 2020.3.40f1):
Fixed in: 2020.3.40f1