Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2023.1
Issue ID
UUM-26097
Regression
No
Need better user awareness when using LDA with duplicated scenes
Steps to repro:
- Open the attached project and SampleScene scene;
- Unpack the Directional light prefab;
- Save a scene to the different location;
- Open SampleScene scene;
- Observe the light in prefab reverting to realtime.
Actual result:
There is no information available to user explaining why a light has been reverted to realtime.
See attached video.
Expected result:
There is a warning in the Console stating that an LDA has been re-linked to the newly saved scene. Alternatively, we could issue a popup window before saving the scene asking the user to accept that the LDA of the existing scene will now belong to the other scene after saving the changed initial scene.
Notes:
- Reproducible in Version 2023.1.0a1;
- Also reproducible in the dev. branch of this PR, addressing some of the prefab+LDA related issues.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Current behaviour is as-designed. Will be addressed by future feature work in decoupling lighting data
Resolution Note (2023.1.X):
Current behaviour is as-designed. Will be addressed by future feature work in decoupling lighting data