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The HUB can not activate the license on MacOS
HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial number... Read more
Scaling problem with PanelSetting set to ScaleWithScreen/Expand
When the PanelSettings scale mode is set to scale with screen size and screen match mode is set to expand, the scaling does not work... Read more
Hovering mouse over various docked editor windows moves brush in the scene
Steps to reproduce:1) Download attached project and open in Unity2) Open "TerrainScene"3) Make sure that terrain brush is visible in... Read more
[Playables] Timeline audio track in Playable Graph is not played when th...
How to reproduce:1. Open the attached '1279412.zip' project and the 'SampleScene' Scene2. Enter the Play mode3. Exit the Play mode4.... Read more
Warnings are missing when compiling for certain platforms (opengl)
FXC shader warnings are lost when compiling GLSL/Metal shaders. Read more
Hips' Local Rotation gets overridden when Animator.SetBoneLocalRotation ...
How to reproduce:1. Open the user's attached project("Bug test.zip")2. In the Hierarchy click on "DefaultMale_Humanoid"3. Enter Play... Read more
LayerMasks are treated as flags when Serializing a script
Steps to reproduce:1. Unzip the attached project "Case_1276716"2. Navigate to Case_1276716->Assets3. Open "GameObject" in a text ... Read more
[macOS] Built Player crashes sometimes when exiting it
How to reproduce:1. Open the attached project "KernelPanic.zip"2. Go to the Build Settings (File->Build Settings)3. Make a build4... Read more
The return fixed4 statement causes an internal compiler error when one o...
How to reproduce:1. Create a new 3D Template project2. Import the attached shader named "TestShader"3. Select the shader and observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open