Search Issue Tracker
Fix In Review for 2022.1.X
Votes
1
Found in
2019.4
2019.4.0f1
2020.2
Issue ID
1279412
Regression
No
[Playables] Timeline audio track in Playable Graph is not played when the Animator Update Mode is set to 'Animate Physics'
How to reproduce:
1. Open the attached '1279412.zip' project and the 'SampleScene' Scene
2. Enter the Play mode
3. Exit the Play mode
4. In the Hierarchy window select 'Playable Graph'
5. In the Inspector set the Update Mode of the Animator component to 'Animate Physics'
6. Enter the Play mode
Expected result: The audio track plays both times
Actual result: The audio track doesn't play when the Update Mode is set to 'Animate Physics'
Reproducible with: Timeline 1.2.6, 1.4.1, 1.5.0-preview.5 (2019.4.11f1, 2020.1.8f1, 2020.2.0b5)
Cannot test with: 2018.4.27f1 (due to errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Add comment