Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2018.4.26f1
2020.2
Issue ID
1276716
Regression
No
LayerMasks are treated as flags when Serializing a script
Steps to reproduce:
1. Unzip the attached project "Case_1276716"
2. Navigate to Case_1276716->Assets
3. Open "GameObject" in a text editor
4. Notice the "validLayer" and "invalidLayer" has "m_Bits"
Expected results: No "m_Bits" are serialized with LayerMasks
Actual results: LayerMask are treated as flags therefore "m_Bits" are serialized
Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.7f1, 2020.2.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
The behavior is inline with documentation: https://docs.unity3d.com/ScriptReference/LayerMask.html . Let us know if you have further questions, or feedback.