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Shaders are not being striped and build times increase when using a cust...
How to reproduce: 1. Open the βIN_76325β project 2. In the Project Settings β Quality, make sure Render Pipeline Asset is set to β... Read more
SpriteRenderer Sprite visual appears unchanged when changing it during t...
Reproduction steps: 1. Open the attached "ASDQWE" project 2. Build and run the Player (File > Build And Run) 3. Observe the Playe... Read more
Graph nodes can't be connected using touch screen controls
*Steps to reproduce:* 1. Create a new URP project 2. Create a Shader or VFX Graph 3. Add a node (Float property) 4. Try ... Read more
The WebGL Build size increases when the "DOTween" asset is in the project
How to reproduce: 1. Open the attached project "test dotween1.zip" 2. Build the project for WebGL 3. Observe the size of the Buil... Read more
OpenXR Mock Runtime used D3D11 when Unity Player is configured to use D3D12
The OpenXR Mock Runtime tests tried to use D3D11 instead of D3D12 when the unity player is configured to use D3D12. According to [X... Read more
Build Profile Context - Recursive serialization is not allowed for threa...
The error 'Recursive serialization is not allowed for threaded serialization' is thrown in the console when the BuildProfileContext ... Read more
Hololens2 performance regression on DX12
Microsoft reported that DirectX 12 (DX12) performs worse on HoloLens 2 compared to DirectX 11 (DX11). However, DX12 will be the defa... Read more
Job allocator contention causes slow job execution
[https://discord.com/channels/489222168727519232/1229522160364683305/1232438969606606972] A simple job chain where job B depends ... Read more
[URP] Spot light produces shadow artifacts
*Steps to reproduce:* # Create a new Universal 3D template project # Add a plane and a cube to the scene # Disable directio... Read more
Audio mixer assets are using the wrong icons in Search
*Steps to reproduce:* # Create and open an empty project. # Create an audio mixer asset (Assets > Create > Audio > Audio Mixer).... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion