Search Issue Tracker
Fixed
Fixed in 6000.0.7f1
Votes
0
Found in
6000.0.6f1
Issue ID
UUM-73206
Regression
No
Build Profile Context - Recursive serialization is not allowed for threaded serialization error
The error 'Recursive serialization is not allowed for threaded serialization' is thrown in the console when the BuildProfileContext instance is accessed and created/loaded in a serialization callback.
This was mentioned by a client here: http://supportstats.hq.unity3d.com/history.php?tid=1856204
*Steps to reproduce:*
1. Get shinai project from here: [https://github.cds.internal.unity3d.com/unity/shinai]
2. Add the attached script ([^CustomShaderPreprocessor.cs]) inside the Editor folder
3. Run Shinai > DoBuild > Win64
4. You don't need to wait for the entire build to finish, just wait for the Compiling Shader Variants to show up once and then press cancel.
*Actual results:*
You will see the error 'Recursive serialization is not allowed for threaded serialization' in the console like in the attached video ([^recursive_serialization_bug.mp4])
*Expected results:*
The 'Recursive serialization is not allowed for threaded serialization' should not be thrown in the console.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment