Search Issue Tracker
Fixed in 6000.0.7f1
Fixed in 6000.0.X, 6000.1.X, future release
Votes
0
Found in
6000.0.6f1
6000.1.0a7
Issue ID
UUM-73206
Regression
No
Build Profile Context - Recursive serialization is not allowed for threaded serialization error
The error 'Recursive serialization is not allowed for threaded serialization' is thrown in the console when the BuildProfileContext instance is accessed and created/loaded in a serialization callback.
This was mentioned by a client here: http://supportstats.hq.unity3d.com/history.php?tid=1856204
Steps to reproduce:
1. Get shinai project from here: [https://github.cds.internal.unity3d.com/unity/shinai]
2. Add the attached script ([^CustomShaderPreprocessor.cs]) inside the Editor folder
3. Run Shinai > DoBuild > Win64
4. You don't need to wait for the entire build to finish, just wait for the Compiling Shader Variants to show up once and then press cancel.
Actual results:
You will see the error 'Recursive serialization is not allowed for threaded serialization' in the console like in the attached video ([^recursive_serialization_bug.mp4])
Expected results:
The 'Recursive serialization is not allowed for threaded serialization' should not be thrown in the console.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Add comment