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Fixed
Fixed in 6000.0.13f1, 7000.0.0a1
Votes
0
Found in
6000.0.4f1
Issue ID
UUM-73222
Regression
Yes
SpriteRenderer Sprite visual appears unchanged when changing it during the Runtime in 2D URP projects
Reproduction steps:
1. Open the attached "ASDQWE" project
2. Build and run the Player (File > Build And Run)
3. Observe the Player
Expected result: All sprites' shapes are visible (square, triangle, circle, capsule)
Actual result: Instead of a square a deformed circle is displayed and the triangle's bottom edge appears round while the rest of the shapes appear fine (circle, capsule)
Reproducible with: 6000.0.2f1, 6000.0.4f1
Not reproducible with: 2021.3.39f1, 2022.3.32f1, 6000.0.1f1
Reproducible environment: MacOS Sonoma 14.5 (Intel), Windows 11 (user's)
Not reproducible environment: No other environment tested
Reproducible on:
MacOS Standalone Runtime
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Android S23 Ultra (user's)
Not reproducible on:
MacOS Buildtime (Game, Simulator View)
iPhone 13 (iOS 15.0)
Workaround: In the script, remove and add the SpriteRenderer component and then change the Sprite
Notes:
- The issue does not occur in the 2D Built-In RP project
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Resolution Note (fix version 6000.0.13f1):
Fixed an issue in SRP-Batcher where Sprite Visual appears unchanged when changing sprites during Runtime.
Fix will be available on Unity 6000.0.13f1 and above