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[Android] In logcat, Strip Engine code is falsely reported as being on ...
Steps to reproduce: 1. Open the attached project and make sure code stripping is disabled (Strip Engine Code setting in Player Sett... Read more
repositories.cfg could not be loaded warning is produced when opening An...
Steps to reproduce: 1. Create a new project with Android support 2. Switch the build target to Android in Build Settings 3. In Proje... Read more
[Android] Mobile keyboard opens up when pressing on Legacy or TMP Input ...
Reproduction steps: 1. Open the attached project "Input.zip" 2. In File > Build Settings make sure that the "SampleScene" Scene is a... Read more
[Vulkan] Crash with Signal 11 when opening app from floating icon state
How to reproduce: 1. Open the attached user's Unity project 2. Make sure _Vulkan_ is set as Graphics API 3. Build and run the "Sa... Read more
[M1] Editor glitches/freezes or Mac crashes when increasing particle cap...
Reproduction steps: 1. Open the user's attached project 2. Open "Firework.vfx" VFX graph 3. Increase "Rate" and "Capacity" to 999... Read more
VFX Property Binder breaks when connecting GPU Event to Initialize Parti...
How to reproduce: 1. Open the user's attached "T1175885_VFX" project 2. Open the "Test_VFXGraph_Subgraph" VFX file from the Project ... Read more
Visual Effects Graph Asset's Shaders are not imported when launching Unity
Reproduction steps: 1. Import the attached VfxG_TowerLevelUp.vfx 2. Observe the Visual Effects Graph Asset "VfxG_TowerLevelUp.vfx"... Read more
"Collide with depth buffer" VFX Node doesn't work correctly when Camera ...
How to reproduce: 1. Open the user's attached project 2. Open the "VFX Snow" Scene 3. Enter the Play mode 4. Observe the Particl... Read more
[VFX Graph] Changes are reverted on save when setting ShaderGraph to Non...
How to reproduce: 1. Open the attached package 2. Set Shader Graph to None in Output Mesh 3. Save changes Expected result: Cha... Read more
Deleting a ShaderGraph keeps its exposed properties
Repro steps: 1. Import the attached package and open the VFX 2. Observe the exposed float and color properties in the output 3. D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes when opening a scene containing a Timeline
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement