Search Issue Tracker
Fixed in 2020.3.45f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a26
Votes
0
Found in
2019.4.39f1
2020.3.35f1
2021.3.3f1
2022.1.1f1
2022.2.0a14
2023.1.0a21
Issue ID
UUM-576
Regression
No
[Vulkan] Crash with Signal 11 when opening app from floating icon state
How to reproduce:
1. Open the attached user's Unity project
2. Make sure Vulkan is set as Graphics API
3. Build and run the "SampleScene" on a device
4. Open the application
5. Open the App Drawer to enter the Multitasking view
6. Find the built application and press and hold on the Unity icon
7. When menu list appears select "Open in pop-up view"
8. Movable floating window should appear on a screen
9. In the top of the floating window menu select arrows pointing inward
10. Floating application icon should appear on the screen
11. Open the floating app icon
12. Observe the crash
13. If the crash does not occur repeat the steps (on the second install it will produce the crash)
Expected result: Application does not crash
Actual result: Application crashes
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a14, 2023.1.0a21 (Vulkan)
Not reproducible with: OpenGL3
Reproduces with:
VLNQA00410 - Galaxy Z Fold3 5G (SM-F926U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11,
VLNQA00404 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Does not reproduce with:
----------, Oppo Reno Z 中国版 (PCDM10), Android 11, CPU: NOT FOUND, GPU: PowerVR Rogue GM9446 (doesn't have icon, has floating and mini windows, switching between them doesn't crash)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.1):
Added a forgotten synchronization to prevent a race condition.