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[iOS] “ConnectionError : Malformed URL“ error appears when instantiating...
How to reproduce: 1. Build And Run the “AddressablesMalformedUrl.zip” project 2. Press the “INSTANTIATE ADDRESSABLES” button and o... Read more
Console logs more than one log for one prefab when building addressables
Reproduction steps: 1. Open user attached project 2. Click Window > Asset Management > Addressables > Groups 3. In the opened Addres... Read more
Addressable Asset Group Custom Build & Load Paths are cleared when in Pl...
Reproduction steps: 1. Open the attached project "ReproProject" 2. In the Project Window, navigate to the "Packages/com.edshed.ed... Read more
[Mobile] Transparent Textures are displayed incorrectly when loaded from...
How to reproduce: 1. Open the attached project "AddressableShaderProblem" 2. Build the Scene "SampleScene" for iOS 3. In the Buil... Read more
Asset is not loaded in Play Mode when using UnityEngine.Object
How to reproduce: 1. Open the project “IN_29193” 2. Enter the Play Mode 3. Observe the Console Expected result: “loaded main” ... Read more
UnityEngine.AddressableAssets.InvalidKeyException is thrown when loading...
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Observe the Console Expected result: Unity loads the ... Read more
Addressable assets are not loaded when trying to load from a Build that ...
How to reproduce: # Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build) # Open, then Build And ... Read more
Addressable assets are not loaded when trying to load from a Build that ...
How to reproduce: 1. Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build) 2. Open, then Build And... Read more
NonRecursiveDependencyCalculation causes a prefab to not load correctly ...
Reproduction steps: 1. Open the “IN-12086_NonRecursiveBuildIssue“ project and open the “SampleScene“ scene 2. Addressables Groups ... Read more
Raw Texture of a Sprite which is in a SpriteAtlas is included in AssetBu...
Reproduction steps: # Open the attached project # Open the Addressables Groups window (Window > Asset Management # Build the As... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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