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Addressables' Catalog Download Timeout is not working
How to reproduce: 1. Open the user’s attached “TestCatalogTimeout” project 2. In the main menu bar, navigate to “Window” → “Asset ... Read more
Addressable assets appear in random order when observing the "Select Add...
How to reproduce: 1. Open the attached “SOAssetOrder.zip” project 2. Navigate to Assets/Heightmaps and select the “Data” Scriptabl... Read more
ResourceLocator.AllLocations returns duplicate ResourceLocations when bi...
Reproduction steps: 1. Open the attached project "TestBinaryCatalog7" 2. Clear Addressables Build cache 3. Build Addressables 4.... Read more
Warning logs about missing scripts are thrown when building Asset Bundle...
Reproduction steps: 1. Open the attached “bug-addressables-build-warnings.zip” project 2. Open the “Addressables Groups” Window (W... Read more
Event viewer shows multiple entries for the same operation.
1. Open the attached project 2. Open scene "SampleScene" 3. Press play 4. Notice that there are 2 GetTableEntryOperations w... Read more
[Addressables] Bundle Naming Mode has a different mode selection when si...
Reproduction steps: 1. Open the user’s attached project. 2. Go to Window > Asset Management > Adressables > Groups 3. Select any ... Read more
UnityEngine.AddressableAssets.InvalidKeyException is thrown when loading...
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Observe the Console Expected result: Unity loads the ... Read more
Addressable assets are not loaded when trying to load from a Build that ...
How to reproduce: # Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build) # Open, then Build And ... Read more
Addressable assets are not loaded when trying to load from a Build that ...
How to reproduce: 1. Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build) 2. Open, then Build And... Read more
"Unable to load asset" error when using AssetReferenceSprite
How to reproduce: 1. Open the attached “IN-82109“ project 2. In the Hierarchy select the “Scripts“ GameObject 3. In the Inspector... Read more
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