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[iOS] “ConnectionError : Malformed URL“ error appears when instantiating...
How to reproduce: 1. Build And Run the “AddressablesMalformedUrl.zip” project 2. Press the “INSTANTIATE ADDRESSABLES” button and o... Read more
Console logs more than one log for one prefab when building addressables
Reproduction steps: 1. Open user attached project 2. Click Window > Asset Management > Addressables > Groups 3. In the opened Addres... Read more
[Addressables] The error "System.Exception: Trying to read non binary da...
Reproduction steps: 1. Open the attached project “ReproProject“ 2. Open the scene “Assets/Scenes/SampleScene.unity” 3. Enter Play... Read more
A URP shader variant does not get loaded from an Asset Bundle when Build...
How to reproduce: 1. Open the “Addressables_URP_bug“ project 2. Open the “SampleScene“ 3. In the top bar menu of the Editor click... Read more
Asset is not loaded in Play Mode when using UnityEngine.Object
How to reproduce: 1. Open the project “IN_29193” 2. Enter the Play Mode 3. Observe the Console Expected result: “loaded main” ... Read more
UnityEngine.AddressableAssets.InvalidKeyException is thrown when loading...
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Observe the Console Expected result: Unity loads the ... Read more
Addressable assets are not loaded when trying to load from a Build that ...
How to reproduce: # Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build) # Open, then Build And ... Read more
Addressable assets are not loaded when trying to load from a Build that ...
How to reproduce: 1. Open and Build the attached project "AddApp_1417997" (File > Build Settings... > Build) 2. Open, then Build And... Read more
NonRecursiveDependencyCalculation causes a prefab to not load correctly ...
Reproduction steps: 1. Open the “IN-12086_NonRecursiveBuildIssue“ project and open the “SampleScene“ scene 2. Addressables Groups ... Read more
Raw Texture of a Sprite which is in a SpriteAtlas is included in AssetBu...
Reproduction steps: # Open the attached project # Open the Addressables Groups window (Window > Asset Management # Build the As... Read more
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