Search Issue Tracker
Inspector does not update changes to Assets made through Editor scripts
Steps to reproduce:1. Open the attached project (model_import.zip)2. Select Assets/Resources/Materials/sample.mat3. Observe the Insp... Read more
Physics.CheckBox returns true instead of false when Rigidbody.interpolat...
To reproduce: 1.Download and open attached project2.Open "test" scene3.Press Play4.While in game Mode increase velocity variable of ... Read more
[UI]Disabling a nested canvas inside another nested canvas moves the Ima...
Steps to reproduce:1. Download and open the attached project2. Disable the "Nested1" gameobject3. Enable the "Nested1" gameobject Ex... Read more
Physics.ComputePenetration returns false against MeshColliders despite a...
Reproduction steps:1. Open the attached project2. Enter Play mode3. Notice how the Yellow capsule in the middle was dyed red due to ... Read more
Changes to blending mode via shader properties are ignored in Graphics.Blit
Shader properties can be used for changing blending mode of a shader pass with using square bracket notation (e.g. "Blend [_Foo] [_B... Read more
[Networking]Unable to connect to another server without manually calling...
Steps to reproduce:1. Download and open the attached project2. Build "ClientExample" scene for standalone3. Open scene "ServerExampl... Read more
For built projects Deep Profile is enabled when button displayed as it i...
Reproduction steps:1) Download and open "859299_DeepProfileInverted.zip" project2) Build and run "ScA" scene on any platform3) Open ... Read more
Crash when importing or reimporting shader
Unity crashes when trying to import or reimport a specific shader. To reproduce: 1. Open project.2. Go to "Shaders" folder.3. Select... Read more
AddComponent<AudioSource> fails on iOS device (IL2CPP
To reproduce:1. Open attached project2. Build and run on iOS3. Notice the error "AddComponent asking for "AudioSource" which is not ... Read more
Collider.ClosestPoint & ComputePenetration return incorrect result when ...
Reproduction steps:1. Open the attached project2. Select the Cube game object in the hierarchy3. Under the "BoxCollider" component, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons