Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.4.3p1
Issue ID
864367
Regression
Yes
[UI]Disabling a nested canvas inside another nested canvas moves the Image components of the child canvas gameobjects
Steps to reproduce:
1. Download and open the attached project
2. Disable the "Nested1" gameobject
3. Enable the "Nested1" gameobject
Expected result: nothing happens
Actual result: image components of UI element get moved up
Reproduced on: 5.4.3p1, 5.4.4f1, 5.5.0p3, 5.6.0b3
Not reproduced on: 5.3.7p2
Bug first appears in 5.4.3p1
Notes:
-this applies to any elements that have an Image component
-this is "fixed" by disabling and enabling the Nested canvas whose elements get moved
-the process can be repeated infinitely by nesting Canvases. The direction (up/down) is alternating with every canvas
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Environment is partially black when re-opening the newly created HDRP project for the second time
- Manual Reference button for Render Graph section in Rendering Debugger opens a missing Manual page
- Water Surface is missing the Wireframe when Scene is switched to Shaded Wireframe mode
- Water surface is not rendered when using Unlit Draw Scene view mode
- Node Previews are not centered when Nodes have a longer name in Shader Graph
n_papkov
Aug 21, 2017 14:57
I reproduced the same bug at 5.6.1f1. I have many nested canvases with different 'Sorting order', but on top displays the last instantiated canvas and when i disabling and enabling canvases they begin take into consideration 'Sorting order'
achrenico
Jan 25, 2017 14:25
This bug was introduced in 5.4.3p1, could it be backported to 5.4 or 5.5? 5.6 is still in beta.