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Duplicate

Votes

0

Found in

5.5.0f3

Issue ID

864290

Regression

Yes

Physics.CheckBox returns true instead of false when Rigidbody.interpolation is enabled

Physics

-

To reproduce:

1.Download and open attached project
2.Open "test" scene
3.Press Play
4.While in game Mode increase velocity variable of SelectMe GameObject in Caster component to have positive values
5.Observe Console logs

Reproduced with: 5.5.0f3, 5.6.0b3
Not reroduced with : 5.3.7p2, 5.4.3p3, 5.5.0p3

Bug first appears in : 5.5.0f3

Expected result : Physics.CheckBox method always returns false value.
Actaul result: Physics.CheckBox method returns both true and false values.

Note: Wrong values are produced only when GameObject has Rigidbody.interpolation enabled

  1. This is a duplicate of issue #858816

    Interpolated rigidbodies cause large position inaccuracies

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