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Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
864290
Regression
Yes
Physics.CheckBox returns true instead of false when Rigidbody.interpolation is enabled
To reproduce:
1.Download and open attached project
2.Open "test" scene
3.Press Play
4.While in game Mode increase velocity variable of SelectMe GameObject in Caster component to have positive values
5.Observe Console logs
Reproduced with: 5.5.0f3, 5.6.0b3
Not reroduced with : 5.3.7p2, 5.4.3p3, 5.5.0p3
Bug first appears in : 5.5.0f3
Expected result : Physics.CheckBox method always returns false value.
Actaul result: Physics.CheckBox method returns both true and false values.
Note: Wrong values are produced only when GameObject has Rigidbody.interpolation enabled
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This is a duplicate of issue #858816