Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
864290
Regression
Yes
Physics.CheckBox returns true instead of false when Rigidbody.interpolation is enabled
To reproduce:
1.Download and open attached project
2.Open "test" scene
3.Press Play
4.While in game Mode increase velocity variable of SelectMe GameObject in Caster component to have positive values
5.Observe Console logs
Reproduced with: 5.5.0f3, 5.6.0b3
Not reroduced with : 5.3.7p2, 5.4.3p3, 5.5.0p3
Bug first appears in : 5.5.0f3
Expected result : Physics.CheckBox method always returns false value.
Actaul result: Physics.CheckBox method returns both true and false values.
Note: Wrong values are produced only when GameObject has Rigidbody.interpolation enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
This is a duplicate of issue #858816