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Texture doesn't support 64-bit precision when its Texture Type is set to...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, observe the le... Read more
UI Toolkit debugger throws exceptions when inspector Package manager window
UI Toolkit debugger throws exceptions when inspector Package manager windowReported by Ethan Li Steps to reproduce:1) Open any Unity... Read more
[OpenGLES3] [URP] Editor crashes while compiling URP/Lit shader after sw...
-Editor crashes while compiling URP/Lit shader after switching Graphics APIs to OpenGLES3.-After the crash When opening the project ... Read more
[Adaptive Performance] All dropdowns buttons in Simulator do not respond...
All dropdowns buttons in Simulator do not respond when clicked on their header name. The dropdown buttons have to be clicked on drop... Read more
[UI] Clickable event called twice
UnityEngine.UIElements.Clickable click event is called twice.It leads to unexpected behavior with Visual Effect Graph for Collapse b... Read more
[Android] Keyboard doesn't show up when trying to input text in an Input...
Repro steps:1. Create a new project and create an Input Field (reproduced with regular and TMPro Input Fields)2. Build and Run on an... Read more
Impossible to create a R16G16B16A16_SNorm (or UNorm) Texture array
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Open the "SampleScene" Scene3. Enter the PlayMode Expected r... Read more
Crash on VFXPropertySheetSerializedComponent::ReadBackFromRuntime when o...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. In the Hierarchy, select "TimeobjectSpawn_Particles"... Read more
HID exceptions are thrown when launching a project while analog keyboard...
Reproduction steps:1. Open any Unity project with Input System package while an analog keyboard is connected to the machine2. Inspec... Read more
[2D] Depth keyword gets clipped in the Visibility Tool window in the ski...
[2D] Depth keyword gets clipped in the Visibility Tool window in the skinning editor. The depth keyword gets clipped in the Visibili... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cinemachine Camera with Position Composer causes visual jitter when following a moving target
- Errors thrown in console when entering Play mode if an object with an Audio Source component is selected
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched