Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2019.3
2019.4
2020.1
2020.2
2020.2.0a16
Issue ID
1257991
Regression
No
[2D] Depth keyword gets clipped in the Visibility Tool window in the skinning editor
[2D] Depth keyword gets clipped in the Visibility Tool window in the skinning editor.
The depth keyword gets clipped in the Visibility Tool window in the skinning editor in sprite editor only when the display resolution set to 125% or more. Refer to the attached screenshot.
Note: Working fine when the display resolution set to 100%
Steps to reproduce:
1. Create a new project with a 2D template.
2. Import Fei_Cel_group.psb file or any Sprite into the Unity project.
3. With the sprite selected in Assets, open Sprite Editor.
4. Sprite Editor > Skinning Editor > Visibility tool
5. Observe the Depth keyword gets clipped in the Visibility Tool window.
Actual result: Depth keyword gets clipped in the Visibility Tool.
Expected result: Depth keyword should not get clip with any display resolution.
Occurring in : 2020.2.0a16, 2020.1.0b12, 2019.4.2f1, 2019.3.15f1
Environment: Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 2021.1):
Fixed in 5.0.2
Resolution Note (fix version 2020.2):
Verified on :
Version: 2020.2.0b6.3259
Revision: 2020.2/staging 24a0f8b56f72
Built: Fri, 02 Oct 2020 01:34:47 GMT