Search Issue Tracker
Fixed
Votes
0
Found in
2019.4
2020.2
2020.2.0a13
Issue ID
1258055
Regression
No
Impossible to create a R16G16B16A16_SNorm (or UNorm) Texture array
How to reproduce:
1. Open the attached "New Unity Project.zip" project
2. Open the "SampleScene" Scene
3. Enter the PlayMode
Expected result: R16G16B16A16_SNorm Texture array is created successfully
Actual result: Creating R16G16B16A16_SNorm Texture array results in an error
Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Full error:
Texture creation failed. 'R16G16B16A16_SNorm' is not supported for Sample usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
UnityEngine.Texture2DArray:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,int)
Test:Start ()
Notes:
Could not test in 2018 because of Argument errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Add comment