Search Issue Tracker
Fixed
Votes
0
Found in [Package]
9.0.0-preview.13
Issue ID
1258022
Regression
No
Crash on VFXPropertySheetSerializedComponent::ReadBackFromRuntime when opening the Visual Effect Graph window
Reproduction steps:
1. Open user's attached project
2. Open scene "SampleScene"
3. In the Hierarchy, select "TimeobjectSpawn_Particles"
4. Double click on "TimeobjectSpawn_Particles" Visual Effect to open it in the Visual Effect Graph window
-- observe crash
Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Could not test with: 2018.4.24f1 (errors)
Reproducible with package versions: 7.4.1, 9.0.0-preview.13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Thanks for the repro project, in this specific case, the VisualEffect component contains an exposed property named "Color" which unexpectedly matches with Gradient exposed field, recreating the VisualEffect component from scratch should resolve this issue.
However, we fixed this in Unity editor code.
Fixed in 2021.1.0a7.
Resolution Note:
Fixed in 2020.2.0b14
Resolution Note:
Fixed in 2020.1.15f1
Resolution Note:
Fixed in 2019.4.17f1