Search Issue Tracker
Fixed
Votes
0
Found in [Package]
9.0.0-preview.13
Issue ID
1258022
Regression
No
Crash on VFXPropertySheetSerializedComponent::ReadBackFromRuntime when opening the Visual Effect Graph window
Reproduction steps:
1. Open user's attached project
2. Open scene "SampleScene"
3. In the Hierarchy, select "TimeobjectSpawn_Particles"
4. Double click on "TimeobjectSpawn_Particles" Visual Effect to open it in the Visual Effect Graph window
-- observe crash
Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Could not test with: 2018.4.24f1 (errors)
Reproducible with package versions: 7.4.1, 9.0.0-preview.13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Resolution Note:
Thanks for the repro project, in this specific case, the VisualEffect component contains an exposed property named "Color" which unexpectedly matches with Gradient exposed field, recreating the VisualEffect component from scratch should resolve this issue.
However, we fixed this in Unity editor code.
Fixed in 2021.1.0a7.
Resolution Note:
Fixed in 2020.2.0b14
Resolution Note:
Fixed in 2020.1.15f1
Resolution Note:
Fixed in 2019.4.17f1