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Rider creates inaccessible project references
How to reproduce: 1. Extract the attached project named "case_1324901-Mirage.zip" 2. Open Mirage.Editor.csproj using Rider 3. Expand... Read more
Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument...
How to reproduce: 1. Open the attached project from "MinimalTest.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode Reproducible w... Read more
Moving file failed error when renaming an asset and only changing the ca...
How to reproduce: 1. Create a new Unity project 2. Right-click on the project view and select Create > Material 3. Change one of the... Read more
Increased Audio file ImportedSize when Compression Format is Vorbis
How to reproduce: 1. Open the attached "case_1341742.zip" project 2. In the Project window, select File1/FIle2 3. Observe its Import... Read more
ButtonControl.wasPressedThisFrame is false when using InputTestFixture.P...
How to reproduce: 1. Open the attached project's "case_1341740-Project.zip" Scene labeled "SampleScene" 2. Open the Test Runner (Win... Read more
Strip Unity Version from AssetBundles and Disable Visible Sub Asset Repr...
How to reproduce: 1. Open the user's attached project 2. In the Project window select AddressableAssetsData > AddressableAssetSettin... Read more
System.IO.DirectoryNotFoundException appears when adding Platforms Windo...
How to reproduce: 1. Make sure that the Editor path contains a comma 2. Open the user's attached project 3. Open Package Manager and... Read more
Version Control package Collaborate window throws NullReferenceException...
Steps to reproduce: 1. Create a new project 2. Make sure Version Control package is imported 3. Open Collaborate window 4. Click "Se... Read more
Automatically generated "[Debug Updater]" GameObject throws errors when ...
How to reproduce: 1. Create a new 3D project 2. In the Package Manager install Universal RP and the new Input System (switch to it a... Read more
[Core RP Library] The Volume.cs script does not have an icon when the HD...
How to reproduce: 1. Create a new URP project 2. In the Project Hierarchy go to Packages > Core RP Library > Runtime > Volume 3. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled