Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-preview.1
Issue ID
1341740
Regression
Yes
ButtonControl.wasPressedThisFrame is false when using InputTestFixture.Press
How to reproduce:
1. Open the attached project's "case_1341740-Project.zip" Scene labeled "SampleScene"
2. Open the Test Runner (Window->General->Test Runner)
3. In the Test Runner window, run the "TestPress"
4. Wait for the test to finish
Expected result: ButtonControl.wasPressedThisFrame returns true and a message is logged in the Console
Actual result: ButtonControl.wasPressedThisFrame returns false and nothing is logged in the Console
Reproducible with: 1.1.0-preview.1, 1.1.0-pre.5 (2019.4.28f1, 2020.3.10f1, 2021.1.11f1, 2021.2.0a20)
Not reproducible with: 1.0.2 (2019.4.28f1, 2020.3.10f1, 2021.1.11f1, 2021.2.0a20)
Couldn't test with 2018.4.36f1 (Affected functions not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note (fix version 1.3.0):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1438.