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Cloth simulation is not natural when Time Scale is changed from one that...
Steps to reproduce:1. Open user's attached project2. Open Project Settings window3. Go to Time settings4. Enter Playmode5. Change Ti... Read more
[Serialization] Changing an unrelated value, modifies a "SerializeRefere...
Reproduction steps:1. Open "1203135" project2. Add "TestBehaviour" to the Scene3. In the Console window notice "recordedReference ==... Read more
[Terrain Toolbox] Splitting Terrain results in ArgumentOutOfRangeException
Repro steps:1. Use a project with Terrain Tools2. Create a terrain3. Open the Terrain Toolbox4. Go to "Utilities"5. Select the terra... Read more
[HDRP] Minor issue. Layered materials dont copy tiling information when ...
When creating a layered material (LayeredLitTesselalation in this case), user can drag and drop other materials to quickly copy thei... Read more
Addressable Assets are not released when prievous AsyncOperationHandle i...
Steps to reproduce:1. Open user's attached project "sandbox-addressable.zip"2. Build the project for Android3. Connect the device to... Read more
[HDRP] Faded lights aren't culled to allow bright Lights to activate eve...
Reproduction steps:1. Open project in "case_1203644-FadeLightCullIssue.zip"2. Open "LightScene.unity"3. Notice that Point Lights hav... Read more
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects...
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects for Packing Repo steps:1. Select "MasterV2.spriteatlasv2" i... Read more
Alpha channel is not not visible when using Baked Shadowmask mode in the...
Steps to reproduce: 1. Open the attached repro project2. Bake the lighting3. Make sure that Shadowmask scene viewport mode is enable... Read more
[Bug] Shader compilation bar never reaches end state on first time proje...
When opening HDRP template the first time, the progress bar never reaches completion. Upon closing and reopening the project the iss... Read more
Baking lightmaps with cache server enabled returns incorrect lightmaps
When baking lighting in a project using the cache server, the lightmaps are ok during the bake but at the end when files get saved o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value