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Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2017.4
2018.4.8f1
2020.1
Issue ID
1181701
Regression
No
Cloth simulation is not natural when Time Scale is changed from one that's close to zero to 1
Steps to reproduce:
1. Open user's attached project
2. Open Project Settings window
3. Go to Time settings
4. Enter Playmode
5. Change Time Scale to 0.001 and then back to 1
Actual result: when Time Scale is changed from 0.001 to 1, Cloth moves way more than it should on such Time Scale
Expected result: when Time Scale is changed from 0.001 to 1, Cloth moves at the normal speed
Reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.16f, 2019.3.0f3, 2020.1.0a16
Comments (2)
-
SonicBloomEric
Oct 26, 2020 21:23
(As an addendum to my last comment, I should note that the impulses resulting from the collision are far more muted after updating to 2019.4.13f1...)
-
SonicBloomEric
Oct 26, 2020 21:22
I believe we were seeing this with collisions involving Physics.SphereCast (and brethren) as well.
The annoying thing is that the Physics interactions shouldn't have happened in the first place due to layer mask settings. It seems layer mask settings may be ignored by the Physics.*Cast APIs with very low time scales (and thus fixed time step values).
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Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed with: 2020.2.0b8
Resolution Note (fix version 2020.1):
Fixed in 2020.1.11f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.13f1