Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0f1
Issue ID
1202824
Regression
No
Baking lightmaps with cache server enabled returns incorrect lightmaps
When baking lighting in a project using the cache server, the lightmaps are ok during the bake but at the end when files get saved on disk the lightmaps get resized to 4x4 px.
Repro steps :
- Open the atteched project
- Open Project settings / Editor
- Set a valid cache server IP address
- go to lighting settings window
- generate lighting
This is seen whether the lightmapper is CPU progressive or GPU progressive
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment