Search Issue Tracker
Changing any quality setting switches the standalone build from Exclusiv...
To reproduce: 1. Open the attached project (qualitySettingsBug.zip)22. Build and run for PC standalone3. Press Space to change the v... Read more
[WebGL] Scripts Only Build Fails
To reproduce: 1. Create a new project2. Build it for WebGL properly3. Build it for WebGL again with Scripts Only Build turned on Exp... Read more
[Auto] Baked lighting breaks after reloading a scene via script when Aut...
Steps to reproduce: 1. Download the attached project and open SampleScene022. Make sure that Auto Generate is enabled in the Lightin... Read more
Accessing unassigned collider's material returns and sets different mate...
How to reproduce:1. Open the user-submitted project2. Click on the Cube Object and observe Its Box Collider component3. Enter Play m... Read more
Editor lacks Render Loop Job call when using Frame Debugger to inspect d...
To reproduce:1. Open attached project2. Open Frame debugger3. Enter Play mode, check Frame debugger Loop Job calls4. Build for Andro... Read more
Hub - Developer survey content is drawn over Hub update banner
If you are shown the Developer Survey while the Hub has an update available, the survey content will be drawn on top of the banner. ... Read more
ASTC texture decompression in terrain system will crash on mobile
Steps to reproduce:1. Open QA stripped project2. Deploy to device Expected behaviour: Terrain is shownActual behaviour: App hangs at... Read more
Animation run by Timeline is different than the animation run by Animator
To reproduce: 1. Open the attached project (New Unity Project (9).zip)2. Open the "ethan_bug" scene3. Enter Play mode4. Observe that... Read more
Font.HasCharacter returns false for many language specific characters
How to reproduce:1. Open the attached project (InputFieldTestDetailed) and open SampleScene2. Enter Play Mode Expected result: all c... Read more
Crash at aiContextGetTimeRange in Unity Alembic Importer
How to reproduce:1. Open the attached Unity project.2. Reimport a "camera.abc" model.3. If the crash does not happen, reimport all a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used