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Scriptable Object references are lost when overwritten by FromJsonOverwrite
How to reproduce: 1. Open the user attached project "ProjectAnomaly.zip" 2. Enter Play Mode 3. In the Game view, turn Around with a ... Read more
Device Simulator System Language stays on the OS display language when S...
How to reproduce: 1. Open the attached "1349995_Repro" project 2. Open the "Lang" Scene 3. Open the Device Simulator (Window->Genera... Read more
UnityLinker enable logging does not work when path doesn't already exist
Reproduction steps: 1. Open user attached Solution 2. Change Path variable accordingly 3. Run All Tests Expected result: The Tests ... Read more
Only the first submesh is drawn when using DrawMeshInstancedIndirect method
Reproduction steps: 1. Open the attached project ("MeshInstancedTest.zip") 2. Enter the Play-Mode Expected result: When using DrawM... Read more
Instances drawn with DrawMeshInstanced flicker when the buffer changes o...
How to reproduce: 1. Open the user's attached project and Scene scene 2. Enter the Play mode and observe squares Expected result: s... Read more
LineRenderer.BakeMesh fails when called on instantiated copy
How to reproduce: 1. Open the attached project's "case_1349946-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. In... Read more
TextMeshPro Text 3D color shows brighter than TextMeshPro Text UI when u...
Reproduction steps: 1. Open the attached "1349920.zip" project 2. Open the "SampleScene" Scene 3. Open Game view Expected result: "... Read more
Crash on RaiseException when exiting the Editor after compilation
How to reproduce: 1. Open the attached project from "case_1349911_crash.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode 4. Exit ... Read more
[URP][ShaderGraph] undeclared identifier 'builtinEmissiveColor' error wh...
Repro steps: 1. Crete a new VFX 2. Create a new Visual Effect Shadergraph (old integration) 3. Open the ShaderGraph and set it to us... Read more
[Overlays] Resizing Scene View hide floating overlays
1. Use 2021.2 version 2. Have some floating overlay (undock existing ones for test) 3. Take left of top side of scene view to resize... Read more
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