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Fixed

Fixed in 2.2.5, 3.0.4, 4.0.2, 5.0.0-pre.2

Votes

0

Found in [Package]

2.2.4

3.0.3

4.0.1

5.0.0

Issue ID

APB-14

Regression

No

AdaptivePerformanceProvider for Samsung does not switch to another fallback when GameSDK fails initialization

Package: Adaptive Performance

-

Steps to reproduce:
1. Open the attached project
2. Build the Android project with the debugging features active
3. Trace the "SettingsTest.cs" script and the "InitializeLoaderSync" function using a Samsung cell phone not supported by Unity Adapter performance

Expected results: AdaptivePerformanceProvider for Samsung switches to another fallback if GameSDK fails initialization
Actual results: AdaptivePerformanceProvider for Samsung does not switch to another fallback when GameSDK fails initialization

Reproducible on: APB 2.2.4 - 4.0.1 (2020.3.40f1,2021.3.10f1,2022.1.19f1,2022.2.0b8,2023.1.0a12)

Tested on these devices:
N/A, Samsung Galaxy S6 edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760

Notes:
-A video to support the reproduction and explanation of the issue is attached by the customer "AdaptivePerformance-SamsungProvider-Bug.mp4"
-A patch file with a solution proposed by the customer is attached "samsung-provider-fix.patch"

  1. Resolution Note (fix version 5.0.0-pre.2):

    Adjusted the loader and subsystem initialization process to allow for falling back to another subsystem if initialization is not successful.

  2. Resolution Note (fix version 4.0.2):

    Adjusted the loader and subsystem initialization process to allow for falling back to another subsystem if initialization is not successful.

  3. Resolution Note (fix version 3.0.4):

    Adjusted the loader and subsystem initialization process to allow for falling back to another subsystem if initialization is not successful.

  4. Resolution Note (fix version 2.2.5):

    Adjusted the loader and subsystem initialization process to allow for falling back to another subsystem if initialization is not successful.

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