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Won't Fix
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.19f1
2022.2.0b10
2023.1.0a13
2023.2.0a1
Issue ID
UUM-16080
Regression
No
[WebGL] Audio is different when using GetData and SetData to duplicate the audio between AudioClips
Reproduction steps:
1. Open the user’s attached project “webgl-audio-getdata”
2. Build and Run the project on WebGL
3. Click the “Play” button to play the original AudioClip
4. Click the “Load Audio” button to play the loaded AudioClip
Expected result: The clips sound the same
Actual result: The second clip is slowed down and cut off at the end compared to the first one
Reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13
Reproducible on: macOS 12.4 (Intel)
Note: Not reproducible in Standalone build
-
gabriel4151
Jan 10, 2024 09:13
This is reproduceable for me in 2022.3.16f1
It seems like the buffer on webgl shrinks everytime the audio clip is played back.
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Resolution Note:
Engineering team was unable to reproduce this. Please try again with a newer Unity build.