Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.19f1
2022.2.0b10
2023.1.0a13
2023.2.0a1
Issue ID
UUM-16080
Regression
No
[WebGL] Audio is different when using GetData and SetData to duplicate the audio between AudioClips
Reproduction steps:
1. Open the user’s attached project “webgl-audio-getdata”
2. Build and Run the project on WebGL
3. Click the “Play” button to play the original AudioClip
4. Click the “Load Audio” button to play the loaded AudioClip
Expected result: The clips sound the same
Actual result: The second clip is slowed down and cut off at the end compared to the first one
Reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13
Reproducible on: macOS 12.4 (Intel)
Note: Not reproducible in Standalone build
Comments (1)
-
gabriel4151
Jan 10, 2024 09:13
This is reproduceable for me in 2022.3.16f1
It seems like the buffer on webgl shrinks everytime the audio clip is played back.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
Engineering team was unable to reproduce this. Please try again with a newer Unity build.
Resolution Note (2023.2.X):
Engineering team was unable to reproduce this. Please try again with a newer Unity build.