Search Issue Tracker
Fixed
Fixed in 5.0.x
Votes
0
Found in [Package]
5.0.4
5.0.6
Issue ID
PBLD-37
Regression
No
ProBuilder exports mesh Assets with UInt32 format when it is unnecessary
Reproduction steps:
1. Open the user’s attached project “Probuilder_IndexFormat”
2. Select the Plane in the Hierarchy window
3. Click the + next to “Export” in the ProBuilder window
4. Export the Asset anywhere in the Assets folder
5. Select the exported Asset in the Project window
Expected result: The format listed in the Inspector window is UInt16
Actual result: The format is UInt32 even though the Plane only has 40401 vertices
Reproducible with: 5.0.4 (2022.1.19f1), 5.0.6 (2020.3.40f1, 2021.3.11f1, 2022.2.0b10, 2023.1.0a13)
Reproducible on: macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 5.0.x):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/444