Search Issue Tracker
[IMGUI] Console scrollbars down directional arrow button overlaps on scr...
Console scrollbars down directional arrow button overlap on scrollbar handles on reducing error description panel. Steps to repro:1.... Read more
[Bug] Inout parameter is only valid in shader files, but not valid in cg...
How to reproduce:1. Open user-submitted project (InoutInCginc.zip)2. Inspect the shader files located in Assets/Lib folder(testDepth... Read more
[XR][Rift][URP] Unity 10.0.0-preview.26 renders scene entirely black on ...
Using the Unity Editor built from recent trunk with URP 10.0.0-preview.26 to build and run a Standalone player on Rift results in to... Read more
'globalgamemanagers.assets' file is not deterministic when comparing two...
Reproduction steps:1. Open the attached project ("case_1269880-ReproducibleBuilds.zip")2. In the top toolbar, select Build > Wind... Read more
[ShaderGraph] Subgraph circular resource dependency reachable via undo/r...
See first comment for details and repro. Read more
[XRSDK] [Oculus] [URP] [HDRP] Build does not mirror HMD view
Reproduction steps:1. Create a new project using HDRP or URP template2. Enable XR Plug-in Management (Edit->Project Settings)3. E... Read more
UI Toolkit Editor Window's C# field assigns the same value to all Input ...
Entering any value as Input to the C# field in the UI Toolkit Editor Window assigns the same value to all the other subsequent field... Read more
[Device Simulator] UnauthorizedAccessException errors are thrown when se...
How to reproduce:1. Open the attached "1269790 repro" project2. Open the Project Settings from Editor > Project Settings3. Select... Read more
[Timeline] Audio is not paused when setting Time.timeScale to 0
How to reproduce:1. Open attached project "case1269783.zip" and scene "SampleScene"2. Enter Play Mode Expected result: Timeline soun... Read more
AssetBundles are not released in IL2CPP builds
How to reproduce:1. Open the attached "1269771.zip" project2. Build Asset Bundles for Windows Standalone using WIndows > Asset Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject