Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
2
Found in
2019.4
2019.4.4f1
Issue ID
1268154
Regression
No
[Asset Import] Errors thrown on creating a project using microgame templates
When a project is created using the latest microgame templates, a couple of errors are thrown in the console.
1] GetLoadedImportedAssetsAndTargetHashes called with invalid targetHash
Assertion failed on expression: 'it->second.IsValid()'
2] Failed to load window layout: System.ArgumentException: Window layout at 'Temp/InitialLayout.wlt' could not be loaded.
3]Failed to load layout from "Temp/InitialLayout.wlt".
UnityEngine.Debug:LogError (object)
affects:
FPS 1.2.0
Karting 2.1.0
Steps to reproduce:
1. Download the template file attached to this case and install it (On windows, the folder is [editorroot]\Editor\Data\Resources\PackageManager\ProjectTemplates
2. Restart the HUB
3. Create a new project using the FPS template
4. Check the console once everything is launched.
Expected Result:
Project is created without any errors.
Actual Result:
Errors are thrown in the console.
Tested on Windows & MacOS.
Reproduced using 2020.2.0b3, 2020.1.5f1, 2019.4.0f1, 2019.4.7f1
Cannot reproduce using 2020.1.1f1, 2020.2.a20
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings
- Checkbox Collides with Text in Shader Graph Preferences Settings
- Crash on mecanim::animation::TransformValuesFromClip when entering the Play Mode in a project with Animancer Pro v8
- Connection to Named Pipes fails when server and client are run
- Subgraph Block cannot be dragged and dropped to the workspace and it throws errors
Add comment