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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.1.X, 2020.2.X



Found in



Issue ID




[Asset Import] Errors thrown on creating a project using microgame templates

Asset - Database


When a project is created using the latest microgame templates, a couple of errors are thrown in the console.

1] GetLoadedImportedAssetsAndTargetHashes called with invalid targetHash
Assertion failed on expression: 'it->second.IsValid()'

2] Failed to load window layout: System.ArgumentException: Window layout at 'Temp/InitialLayout.wlt' could not be loaded.

3]Failed to load layout from "Temp/InitialLayout.wlt".
UnityEngine.Debug:LogError (object)


FPS 1.2.0
Karting 2.1.0

Steps to reproduce:

1. Download the template file attached to this case and install it (On windows, the folder is [editorroot]\Editor\Data\Resources\PackageManager\ProjectTemplates
2. Restart the HUB
3. Create a new project using the FPS template
4. Check the console once everything is launched.

Expected Result:
Project is created without any errors.

Actual Result:
Errors are thrown in the console.

Tested on Windows & MacOS.

Reproduced using 2020.2.0b3, 2020.1.5f1, 2019.4.0f1, 2019.4.7f1

Cannot reproduce using 2020.1.1f1, 2020.2.a20

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