Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.3
2019.4.6f1
2020.1
2020.2
Issue ID
1268201
Regression
Yes
[URP] An error is spammed in a Build when using 2D Light with the "Use Normal Map" option enabled
How to reproduce:
1. Open user's attached "Render Bug Repro" project
2. Open the "SampleScene" Scene
3. Open the Build Settings (File->Build Settings...)
4. In the Build Settings window, press Add Open Scenes if the "SampleScene" Scene is not included in the "Scenes In Build" list
5. Enable the Development Build
6. Build And Run the project
Expected result: No errors are thrown in the Development console
Actual result: "Dimension of color surface does not match dimensions of depth surface" error is spammed in the Development Console
Reproducible with: 7.4.1, 7.4.2, 8.2.0, 10.0.0-preview.26 (2019.3.2f1, 2019.4.7f1, 2020.1.2f1, 2020.2.0a20)
Not reproducible with: 6.7.1, 7.3.1, 8.0.1, 8.1.0 (2019.4.7f1, 2020.1.1f1, 2020.2.0a20)
Could not test with: 2018.4.26f1, 2019.1f1 because Universal RP 6.7.1 is not available
Notes:
- 2019.3.2f1 is the earliest version of Unity where Universal RP 7.4.1 is available
- 2D Lights were introduced in Universal RP 6.7.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a1