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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in




Issue ID




A GameObject that is copy pasted to a different parent does not have the same world position as the original GameObject

Scene Hierarchy


How to reproduce:
1. Open the attached '' project
2. In the Hierarchy window copy the 'Capsule' object (child of 'Plane')
3. Paste it as a child of the 'Plane (1)' object

Expected result: the new object is in the same position as the original
Actual result: the new object is in a translated position relative to the new parent

Reproducible with: 2019.3.12f1, 2019.4.7f1, 2020.1.0b3, 2020.1.2f1, 2020.2.0a2, 2020.2.0a20
Not reproducible with: 2018.4.26f1, 2019.3.11f1, 2020.1.0a1, 2020.1.0b2, 2020.2.0a1

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0b2

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.9f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.13f1

Comments (2)

  1. cassius

    Oct 24, 2020 02:05

    I thought this was a feature, not a bug. I use it all the time, dozens of times per day in fact. It's a very useful way to get objects parented within the scene view that are not Prefab'ed.

  2. idmcrack1

    Aug 06, 2020 18:18

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