Search Issue Tracker
[Android] RGBA Crunched ETC2 compression format is creating artifacts fo...
Reproduction steps:1. Open the attached project "ETCCrunchCompression.zip"2. Open SampleScene3. In Build Settings switch Build Platf... Read more
IDE fails to attach to the Unity Process when reenabling Debug mode in t...
How to reproduce:1. Open the user attached "DebugTest.zip" project2. Enter the "SampleScene" Scene3. Open the "Test.cs" Script with ... Read more
Particle trail dies when particle is killed through code when "Die With ...
Reproduction steps:1. Download and open the attached "GetSetParticlesIsKillingTrails.zip" project2. In the Hierarchy window, select ... Read more
[Android] Application crashes after continuously loading and activating ...
Reproduction steps:1. Open the user's attached project "wavexr-crash-test.zip"2. Make sure that Development Build is enabled3. Build... Read more
Toggling fullscreen in WebGL causes exception in Chrome
How to reproduce:1. Open the user attached project2. Go to "File > Build Settings..."3. Click "Build And Run"4. Press 'Esc' Expec... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce:1. Open the attached "case_1404634" project2. Enter the Play Mode in the "UnloadScene" Scene3. Open the "Window -&g... Read more
2022 02 20 TEST - 16
Stats123 Expected result: Read more
2022 02 20 TEST - 19
Steps 1234566 Read more
PointerUpEvent doesn't work when using left-click on a dragger of the Sl...
Reproduction steps:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Enter Play Mode4. In the Game V... Read more
"RuntimeError: Out of bounds memory access" error appears when running W...
Reproduction steps:1. Open the attached "1403906.zip" project2. Build and Run the project in the Safari browser3. Observe the game i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved