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Building subscenes without platform package doesn't work
Only select platforms implement platform package (like com.unity.platforms.windows). For platforms that don't have that package, you... Read more
[Polybrush] Color Element doesn't does not return to the Pallete when it...
How to reproduce:1. Create a new project2. Window -> Package Manager > Install Polybrush3. Click Tools -> Polybrush -> P... Read more
[LightProbes] While recording still frames flash and delay occurs when s...
How to reproduce:1. Open the attached project named "case1270007" and scene "Timeline"2. Enter Play mode3. Observe the switching of ... Read more
Crash on saving data from Profiler ProfilerDriver_CUSTOM_SaveProfile(Scr...
Crash on saving data from Profiler ProfilerDriver_CUSTOM_SaveProfile(ScriptingBackendNativeStringPtrOpaque) To repro:0. Open samplep... Read more
[Android]A fractured or black screen is rendered on Android devices When...
Steps to reproduce:1. Open user's attached project "Dark3D.zip"2. Build it on Android3. Notice the screen is black or very fragmente... Read more
[Linux][Input System] Joystick Serial Number are not unique between diff...
Reproduction steps:1. Download and open the attached project called "InputSerialTest.zip"2. Connect a gamepad to your system3. Go to... Read more
[Localization] Unable to check if RegisterChangeHandler is null when usi...
How to reproduce:1. Open the attached project "RegisterHandler"2. Look at the Console window Expected result: No error is thrown, a ... Read more
Asset name does not get changed properly when renaming Addressable Group...
How to reproduce:1. Create a new project2. Install the Addressables package3. Add the Addressable Groups window to the Editor (File ... Read more
Addressables.LoadAssetAsync API can no longer load Built In Data
How to reproduce:1. Open the attached "TestAddressables.zip" project2. Open the "Main" Scene3. Open the Adressables Groups Window -&... Read more
[macOS]Hinge Joint with Mesh Collider causes a crash on a specific proje...
Steps to reproduce:1. Open user's attached project "UnityMeshColliderCrashTest.zip"2. Navigate to CustomAssets/Scenes and open AutoR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject