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Scene focus incorrectly focuses on an GameObject when the GameObject has...
Reproduction steps:1. Open the attached project2. Open “Assets/Scenes/SampleScene” scene3. In the Hierarchy window select “Cube” Gam... Read more
ParticleSystem does not add all particles when a large number of Particl...
Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/SampleScene” scene2. Enter Play mode3. Inspect the Cons... Read more
Cinemachine Virtual Camera Transform and FOV are changed when recompilin...
How to reproduce:1. Open the attached project “IN_15838.zip”2. Open the “SampleScene” Scene in Scenes and observe “CM vcam1” FOV3. E... Read more
[Linux] “[Debug Canvas]” GameObject gets added to the Scene when "Shift ...
Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode3. Press “Shift + W” Expected result: The player starts ... Read more
“The type or namespace name 'Entities' does not exist in the namespace '...
How to reproduce:1. Open the attached user project2. Observe the Console Expected result: No errors in the ConsoleActual result: “Th... Read more
Crash on TilemapCollider2D::PreparePolygonFromTile when opening scene
Reproduction steps:1. Open the attached user's project2. Open scene "Scenes/4_Pacman" Expected result: The scene is openedActual res... Read more
[iOS] Depth texture is not being rendered on iOS
How to reproduce:1. Download and open the attached project2. Build and deploy to iOS3. Press the "Render" button Expected outcome: A... Read more
A memory leak happens when a project has corrupted .meta files.
Reproduction steps:1. Open the attached project with argument “-diag-temp-memory-leak-validation”2. Inspect the Console window Expec... Read more
Crash on profiling::ProfilerUnsafeUtility::BeginSample when exiting Play...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. In Game View, click “Start Simulating”4. In Game View, cl... Read more
Lightmap Parameters Asset UI layout has regressed
Steps to reproduce: Open the attached project (LightmapParametersUI-Bug01.zip) Select the LightmapParameters asset Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open