Search Issue Tracker
By Design
Votes
1
Found in [Package]
1.0.0
Issue ID
1374170
Regression
No
Tiles using Tilemap.BoxFill get resized when running through the first loop of Tiles
How to reproduce:
1. Open the attached "1374170.zip" project
2. Open the "SampleScene" Scene found in the Scenes folder
3. Press the Play button
Expected result: After looping through the colors once the bars stay the same size
Actual result: After looping through the colors once the Tilemap.BoxFill bars change size
Reproducible with: 1.0.0 (2020.3.25f1, 2021.2.7f1, 2022.1.0b2)
Couldn't test with: 2019.4.34f1 (Cannot deprecate 2D Common and 2D Path packages, throws errors)
Notes:
- Only 1.0.0 is available of the 2D Tilemap Editor package
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Tilemap.ClearAllTiles will change the origin and size of the Tilemap. This will affect Tilemap.BoxFill calls after this as the BoxFill target is now outside of the new origin and size of the Tilemap.
To prevent this, the user can set the original origin and size of the Tilemap after calling Tilemap.ClearAllTiles.