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[ProBuilder] Shape Editor values are not clamped consistently
How to reproduce:1. Open attached project "case_1273930_repro.zip"2. Open ProBuilder Window ('Tools' > 'Probuilder' > 'ProBuil... Read more
[Android] Build fails when running IL2CPP build with Master compiler con...
Reproduction steps:1. Download and open the attached project "1273919.zip"2. Select AndroidClassicBuildConfiguration in the project ... Read more
Drawing serialized properties with HideInInspector attribute only works ...
How to reproduce:1. Open the user's attached "Rechnik.zip"2. Open the "testscene" Scene3. Select the "Main Camera" GameObject in the... Read more
Virtual Camera Postprocessing stack in the Game view does not match the ...
How to reproduce:1. Download the project files "com.intel.vola-toolkit-master.zip" from the attached GitHub link2. Open the project ... Read more
Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...
Reproduction steps:1. Open user's attached project2. Open scene "Grounds"3. Open the Navigation window and the Bake tab4. Press Bake... Read more
Crash in Buildpipeline when building project
Reproduction steps:1. Open attached project.2. Open build settings and build.- observe crash Reproducible with: 2019.4.12f1, 2020.1.... Read more
[HDRP] Screen Space Ambient Occlusion produces high levels of noise
How to reproduce:1. Open the attached project named "demo.zip"2. Open the SampleScene3. Click Window -> Render Pipeline -> Ren... Read more
Particle Bounds are displayed incorrectly until a change is made in the ...
How to reproduce:1. Open the attached 'project-1273773.zip' project2. Enter Play mode3. In the Hierarchy window select 'Particle Sys... Read more
[Terrain Tools] heightmap import ignores "raw file mode" checkbox if a t...
Repro steps:1. Using the Terrain Toolbox (Terrain Utilities), export two distinct (make sure they look identifiably different) heigh... Read more
FrameAll command does not frame an Infinite track correctly
1) Create a new timeline2) Add an animation track, along with an animator binding.3) Add keyframes to this track4) Zoom out and pan,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size