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[VFX Graph] Destroy may not be called from edit mode on resetting VFX Pr...
Destroy may not be called from edit mode on resetting VFX Property Binder after adding Audio Spectrum Property Bindings.Unable to re... Read more
[VFX Graph] NullReferenceException error is thrown on adding "Hierarchy ...
NullReferenceException error is thrown on adding "Hierarchy to Attribute Map" Property Binder. Steps to repro:1. Create a new HDRP p... Read more
[2D]NullReferenceException thrown on performing Redo operation after cre...
When a Range property is created in the SpriteShape profiler preset and Undo/Redo operation is performed then Editor throws NullRefe... Read more
[VFX Graph] Crash in unsigned int Div<unsigned int> when selecting/dragg...
How to reproduce:1. Open user-submitted project (test.zip)2. Open the Tests/Simple/Scene.scene3. In Hierarchy window expand Graph an... Read more
"Could not load file or assembly 'UnityEngine.Purchasing'" error after r...
Steps to reproduce: 1. Create new project2. In services window, enable IAP3. Import store package and go through installation steps ... Read more
[UnityEditor][InputEvent] Incorrect mouse position on Windows when using...
[Update: this bug was first found on HDRP / Compositor, but it is a general issue with the mouse position when multiple editor windo... Read more
[Windows] Check for updates window does not appear on startup
Check for updates window does not appear on startup even if Check for updates checkbox is selected. To repro:0. Precondition: in Edi... Read more
Text from edited prefab's component does not account for bold style when...
Reproduction steps:1. Open attached project "TextPosition.zip" and scene "SampleScene"2. In Hierarchy window, select Canvas/Edited G... Read more
[Metal] [iOS] Screen is rendered black upon launch
Reproduction steps:1. Open customer's attached project in "MiniDayZ2_MetalBug copy.zip"2. Build for iOS and deploy it to iOS applica... Read more
Project's Library gets corrupted when having a custom "Motion Vectors" S...
How to reproduce:1. Open a new project2. Create a Shader in the Project window (Create > Shader > Unlit Shader)3. Go to Edit &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size