Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
4
Found in
2020.2.0b2
Issue ID
1274851
Regression
Yes
Editor crashes in ParticleSystemRenderer::UpdateVertexInputLayout when instantiating particles with Render type "Mesh
To Reproduce:
1. Open attached project "StrD.zip"
2. Make sure you open scene called "_MAIN"
3. When you hit play it will execute Instantiate where it will load prefab containing particles from Resources into the scene
4. Editor will crash
Not reproducible with Unity 2020.2.0b1
Always reproducible with Unity 2020.2.0b2
Tested on OSX Catalina
Was not tested on Windows machine
If you change Render Mode in Particle System found in "fx_lighnings_02/lighnings" object it won't crash (as well if you remove meshes/materials).
Comments (2)
-
flying_volcano_studio
Apr 28, 2022 12:11
Issue still persists in 2021.3.
-
Peter77
Sep 14, 2020 19:04
Related forum thread:
https://forum.unity.com/threads/2020-2-0b2-player-crashing-in-particle-system.969753/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a1, 2020.2.0b5