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Input System cannot read Vector2 values after InputActionSet has been di...
Reproduction steps:1. Open attached project "InputSample.zip" and scene "SampleScene"2. Enter Play Mode3. While holding the 'D' key,... Read more
GameObjects with custom Mesh are not reflecting the light when using the...
How to reproduce:1. Open user's attached "Bug" project2. Open the "Scene" Scene found in the Assets\Scenes folder Expected results: ... Read more
[HDRP] GameObject with Material Type property set to Subsurface Scatteri...
How to reproduce:1. Open the user's attached "MeshesBlackSceneView.zip" project2. Open the "samplescene" Scene3. Select the "CubeSSS... Read more
A keyframe is set in a wrong position when animating a Timeline Clip whi...
How to reproduce:1. Open the attached "1274892" project2. Open the "SampleScene" Scene3. Open the Timeline window (Window->Sequen... Read more
Editor crashes in ParticleSystemRenderer::UpdateVertexInputLayout when i...
To Reproduce: 1. Open attached project "StrD.zip"2. Make sure you open scene called "_MAIN"3. When you hit play it will execute Inst... Read more
UI Builder deletes the content of UXML files when dragging elements whic...
How to reproduce:1. Open the attached project (pbag-minimal.zip)2. From the UI Builder Standard Library choose a 'Visual Element' Co... Read more
[iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when au...
[iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly/Audio Source or Render Mode ... Read more
Update method is called before any Physics 2D callbacks when Simulation ...
How to reproduce:1. Open the user's attached "Physics Update Test Project.zip" project2. Open the "SampleScene" Scene3. *Added by Me... Read more
Mesh.CombineMeshes produces assert for some custom Mesh data layouts/for...
How to reproduce:1. Open user-submitted project (MeshCombineTest.zip)2. Open the SampleScene3. Enter Play Mode Expected result: no a... Read more
Flickering hover state in ListView using new Input System
Description:The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size