Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
7.1.5
Issue ID
1274925
Regression
Yes
[HDRP] GameObject with Material Type property set to Subsurface Scattering becomes black when Scene lighting is turned off
How to reproduce:
1. Open the user's attached "MeshesBlackSceneView.zip" project
2. Open the "samplescene" Scene
3. Select the "CubeSSS" GameObject in the Hierarchy window
4. Click the "Lighting" button in the Scene view control bar to turn off Scene lighting
5. Observe the Scene view
Expected result: The "CubeSSS" GameObject, which has a material with the Material Type property set to Subsurface Scattering is visible when Scene lighting is turned off
Actual result: The "CubeSSS" GameObject, which has a material with the Material Type property set to Subsurface Scattering becomes black when Scene lighting is turned off
Reproducible with: 7.1.5 (2019.3.0b4), 7.4.3 (2019.4.10f1), 9.0.0-preview.54 (2020.1.5f1), 10.0.0-preview.27 (2020.2.0b2)
Not reproducible with: 4.10.0-preview (2018.4.27f1), 7.1.2 (2019.3.0b4)
Note:
- The issue is not reproducible when Material Type property is set to Standard, Anisotropy, Iridescence, Specular Color, Translucent
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
Resolution Note (fix version 10.1.0):
Fixed in: 10.1.0 (2020.2.0b8)