Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
7.1.5
Issue ID
1274925
Regression
Yes
[HDRP] GameObject with Material Type property set to Subsurface Scattering becomes black when Scene lighting is turned off
How to reproduce:
1. Open the user's attached "MeshesBlackSceneView.zip" project
2. Open the "samplescene" Scene
3. Select the "CubeSSS" GameObject in the Hierarchy window
4. Click the "Lighting" button in the Scene view control bar to turn off Scene lighting
5. Observe the Scene view
Expected result: The "CubeSSS" GameObject, which has a material with the Material Type property set to Subsurface Scattering is visible when Scene lighting is turned off
Actual result: The "CubeSSS" GameObject, which has a material with the Material Type property set to Subsurface Scattering becomes black when Scene lighting is turned off
Reproducible with: 7.1.5 (2019.3.0b4), 7.4.3 (2019.4.10f1), 9.0.0-preview.54 (2020.1.5f1), 10.0.0-preview.27 (2020.2.0b2)
Not reproducible with: 4.10.0-preview (2018.4.27f1), 7.1.2 (2019.3.0b4)
Note:
- The issue is not reproducible when Material Type property is set to Standard, Anisotropy, Iridescence, Specular Color, Translucent
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
Resolution Note (fix version 10.1.0):
Fixed in: 10.1.0 (2020.2.0b8)